2008
Lesson 3 – Resources: Icons, Dialogs and Menus

In this lesson we’ll take a look at Windows Resources. You’ll learn to add an icon to your application, add a menu, and version information. You’ll also learn to include a very important kind of resource – the Dialog resource.
Resources
Resources are data that you can add to the applications executable file (Read more on msdn). Resources can be:
- standard – icon, cursor, menu, dialog box, bitmap, enhanced metafile, font, accelerator table, message-table entry, string-table entry, or version.
- custom – any kind of data that doesn’t fall into the previous category (for example a mp3 file or a dictionary database).
Add two new files to your project. Name them resource.h and resource.rc. resource.rc will contain the resource definitions and resource.h will define constants.
I forgot to set the Project output path earlier, so we’ll do it now. Go to Project » Properties and add /bin/ as indicated in the figure below:

This will create all binaries inside the bin folder.
Adding an application icon
When Windows Explorer has to draw an icon for an .exe file, it looks for the first icon in the executable resource. What this means is, you must number the application icon with the lowest number so that it is found first.
Lets call our application icon IDI_APP_ICON. We give it the lowest possible number 1. Add the following code to the respective files:
1 2 3 4 5 6 7 8 9 10 | /* DrawLite - Windows Programming Tutorial * by Pravin Paratey (March 31, 2007) * http://www.dustyant.com/wintut * * Source released under * Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 * http://creativecommons.org/licenses/by-nc-nd/3.0/ */ #define IDI_APP_ICON 1 |
1 2 3 4 5 6 7 8 9 10 11 12 | /* DrawLite - Windows Programming Tutorial * by Pravin Paratey (March 31, 2007) * * Source released under * Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 * http://creativecommons.org/licenses/by-nc-nd/3.0/ */ #include <windows.h> #include "resource.h" IDI_APP_ICON ICON DISCARDABLE "res\\draw.ico" |
Download draw.ico and place it in the a folder called res. This folder will contain all our resource files (*.bmp, *.ico, etc). Our folder structure will now resemble:
./ +-- DrawLite.cbp
+-- DrawLite.layout
+-- ./bin/ +- DrawLite.exe
+- DrawLite.exe.Manifest
+- (Other binaries)
+-- ./res/ +- draw.ico
+-- ./src/ +- main.cpp
+- MainWindow.cpp
+- MainWindow.h
+- resource.h
+- resource.rc
Press Ctrl+F9 to build your project. If you go the bin folder now, you will see that the icon has changed. However, running the application does not show the icon in the top left corner. This is fixed by changing lines 28 and 33 of MainWindow.cpp as follows:
27 28 29 30 31 32 33 | m_wndClass.hInstance = hInstance; // Instance of the application m_wndClass.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_APP_ICON)); // Class Icon m_wndClass.hCursor = LoadCursor(NULL, IDC_ARROW); // Class cursor m_wndClass.hbrBackground = (HBRUSH) (COLOR_WINDOW); // Background brush m_wndClass.lpszMenuName = NULL; // Menu Resource m_wndClass.lpszClassName = m_szClassName; // Name of this class m_wndClass.hIconSm = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_APP_ICON)); // Small icon for this class |
You’ll also have to add #include "resource.h" to MainWindow.cpp before hitting build.
What happens if the top level windows’ class icon isn’t the lowest numbered icon? Try it. You’ll see something odd. Explorer displays one icon and the top left corner of your application displays another icon.
Adding an About dialog
Let’s add an About box to our app. The first thing we need to do, is to define a dialog resource. Edit resource.rc and add:
13 14 15 16 17 18 19 20 21 22 23 24 | IDI_APP_ICON ICON DISCARDABLE "res\\draw.ico" // About window IDD_ABOUT DIALOG DISCARDABLE 32, 32, 180, 100 STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "About DrawLite" FONT 8, "MS Sans Serif" BEGIN CTEXT "DrawLite v0.1", IDC_STATIC, 40, 12, 100, 8 DEFPUSHBUTTON "&Ok", IDOK, 66, 80, 50, 14 CTEXT "A drawing application for windows", IDC_STATIC, 7, 52, 166, 8 END |
Numeric Identifiers
The symbols IDI_APP_ICON and IDD_ABOUT are called numeric indentifiers. They’re used in place of numbers simply because its easier to remember IDD_ABOUT rather than 100.
Terms like STYLE, CAPTION and BEGIN are keywords. To learn more about them, look up your Win32 docs or MSDN under Resources.
Okaay. But what’s with the IDD?
Right. Long back, people used the Hungarian notation at Microsoft (perhaps they still do), and so most of the example code was written in Hungarian. I guess I caught the habit. I personally find it rather convenient.
In our code, IDD_ABOUT would mean ID for a Dialog named ABOUT. The idea is that you can learn about the variable (or constant) by merely looking at it.
We’ll have to define IDD_ABOUT and IDC_STATIC. We’ll arbitrarily assign them numbers:
10 11 12 13 | #define IDI_APP_ICON 1 #define IDD_ABOUT 100 #define IDC_STATIC 101 |
Next, lets add code to handle the About Dialog. Create two files AboutDialog.cpp and AboutDialog.h with the code:
50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 | /* DrawLite - Windows Programming Tutorial * by Pravin Paratey (April 22, 2007) * * Source released under * Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 * http://creativecommons.org/licenses/by-nc-nd/3.0/ */ #include <windows.h> #include "AboutDialog.h" #include "resource.h" AboutDialog::AboutDialog() { } AboutDialog::~AboutDialog() { } // Function: Run // Returns: Result of the DialogBox int AboutDialog::Run(HINSTANCE hInstance, HWND hParent) { int retval = DialogBox( hInstance, MAKEINTRESOURCE(IDD_ABOUT), // Dialog template hParent, // Pointer to parent hwnd DialogProc); } // Function: DialogProc // Handles the messages for the About dialog BOOL CALLBACK AboutDialog::DialogProc (HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { int retVal = false; switch(msg) { case WM_INITDIALOG: retVal = true; break; case WM_COMMAND: if(LOWORD(wParam)== IDOK) EndDialog(hwnd, TRUE); break; case WM_CLOSE: EndDialog(hwnd, TRUE); break; } return retVal; } |
50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | /* DrawLite - Windows Programming Tutorial * by Pravin Paratey (April 22, 2007) * * Source released under * Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 * http://creativecommons.org/licenses/by-nc-nd/3.0/ */ #include <windows.h> #include "resource.h" // Class: AboutDialog // Draws the About Dialog class AboutDialog { public: AboutDialog(); ~AboutDialog(); static BOOL CALLBACK DialogProc (HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); int Run(HINSTANCE hInstance, HWND hParent); private: HWND m_hwnd; }; |
Hit Ctrl+F9 to build. You should get no errors. We haven’t added code to display the About box yet, so that’s what we’ll do now:
50 51 52 53 54 55 56 57 58 59 | case WM_DESTROY: PostQuitMessage (0); break; case WM_LBUTTONDOWN: AboutDialog* dlg = new AboutDialog(); dlg->Run(m_hInstance, hwnd); delete dlg; dlg = NULL; break; default: return DefWindowProc (hwnd, msg, wParam, lParam); |
Hit F9 to build and run. Clicking anywhere on the window should cause the About Dialog to pop up.

Good job! You’re almost done for today. Next, we’ll learn to add menus and wrap up by adding version information to our project.
Exercise
Add an icon to the About Dialog:

Hint: ICON IDI_APP_ICON, IDC_STATIC, 80, 28, 32, 32
Menus
Adding static menus is deceptively simple. All you have to do is define a Menu structure like so:
27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 | IDM_MAINMENU MENU DISCARDABLE
BEGIN
POPUP "&File"
BEGIN
MENUITEM "&New\tCtrl+N", IDM_FILE_NEW
MENUITEM "&Open\tCtrl+O", IDM_FILE_OPEN
MENUITEM "&Save\tCtrl+S", IDM_FILE_SAVE
MENUITEM SEPARATOR
MENUITEM "E&xit", IDM_FILE_EXIT
END
POPUP "&Help"
BEGIN
MENUITEM "&About", IDM_HELP_ABOUT
END
END |
12 13 14 15 16 17 18 | #define IDC_STATIC 101 #define IDM_MAINMENU 200 #define IDM_FILE_NEW 201 #define IDM_FILE_OPEN 203 #define IDM_FILE_SAVE 204 #define IDM_FILE_EXIT 205 #define IDM_HELP_ABOUT 206 |
And then, change line 32 in MainWindow.cpp to:
31 32 33 | m_wndClass.hbrBackground = (HBRUSH) (COLOR_WINDOW); // Background brush m_wndClass.lpszMenuName = MAKEINTRESOURCE(IDM_MAINMENU); // Menu Resource m_wndClass.lpszClassName = m_szClassName; // Name of this class |
And tada!

Handling user input
When a menu item is clicked, a WM_COMMAND message is sent to our application. The WM_COMMAND message looks like:
wNotifyCode = HIWORD(wParam); // notification code wID = LOWORD(wParam); // item, control, or accelerator identifier hwndCtl = (HWND) lParam; // handle of control
- wNotifyCode: Value of the high-order word of wParam. Specifies the notification code if the message is from a control. If the message is from an accelerator, this parameter is 1. If the message is from a menu, this parameter is 0.
- wID: Value of the low-order word of wParam. Specifies the identifier of the menu item, control, or accelerator.
- hwndCtl: Value of lParam. Identifies the control sending the message if the message is from a control. Otherwise, this parameter is NULL.
While we could work with wParam and lParam ourselves, Windows provides a better mechanism for handling WM_ messages – through the HANDLE_WM_ macros. They are defined in windowsx.h. For WM_COMMAND, we use the HANDLE_WM_COMMAND macro defined as,
HANDLE_WM_COMMAND(HWND hwnd, WPARAM wParam, LPARAM lParam, (void *)OnCommand (HWND hwnd, int id, HWND hCtl, UINT codeNotify))
windowsx.h
This header files contains many macros designed to make coding easier. Take a look at it. Some of the stuff in there is really interesting. You’ll find it in the include folder of your development environment.
Enough of that. Lets code:
9 10 11 | #include <windows.h> #include <windowsx.h> #include "MainWindow.h" |
53 54 55 56 57 58 59 | case WM_DESTROY: PostQuitMessage (0); break; case WM_COMMAND: HANDLE_WM_COMMAND(hwnd, wParam, lParam, OnCommand); break; default: |
63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 | // Function: OnCommand // Handles WM_COMMAND messages (Menu, toolbar, etc) void MainWindow::OnCommand(HWND hwnd, int id, HWND hCtl, UINT codeNotify) { switch(id) { case IDM_FILE_EXIT: PostQuitMessage(0); break; case IDM_HELP_ABOUT: AboutDialog* dlg = new AboutDialog(); dlg->Run(m_hInstance, hwnd); delete dlg; dlg = NULL; break; } } |
18 19 20 | static LRESULT CALLBACK MainWndProc (HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); static void OnCommand(HWND hwnd, int id, HWND hCtl, UINT codeNotify); bool Run(int nCmdShow); |
Hit F9. Selecting Help » About should now pop up the About Dialog while File » Exit should quit the app.
Version Info
This adds version info to your application. Read more about it here. In short, it lets us get to:


Adding version info involves editing the resource.rc file and adding:
43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 | VS_VERSION_INFO VERSIONINFO FILEVERSION 1,0,0,1 PRODUCTVERSION 1,0,0,1 FILEFLAGSMASK VS_FF_PRERELEASE // Which bits are to be taken FILEFLAGS VS_FF_PRERELEASE // This is a pre-release version FILEOS VOS__WINDOWS32 // Built for Windows 32 bit OS FILETYPE VFT_APP // Type of this is Application FILESUBTYPE 0x0L // 0 BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904B0" BEGIN VALUE "CompanyName", "Pravin Paratey\0" VALUE "FileDescription", "Windows Drawing Application\0" VALUE "FileVersion", "1, 0, 0, 1\0" VALUE "InternalName", "DrawLite\0" VALUE "LegalCopyright", "Copyright (C) 2007\0" VALUE "LegalTrademarks", "\0" VALUE "OriginalFilename", "DrawLite.exe\0" VALUE "ProductName", "DrawLite\0" VALUE "ProductVersion", "1, 0, 0, 1\0" END END END |
And that ends our lesson for today. To recap, we learnt about resources. We started off by adding an icon to our app. We followed that by adding an About dialog and a working Menu. In the next lesson, we’ll take a break from win32 programming and learn about managing our code better through auto-documentation systems and code versioning.
5 Responses (rss) (trackback)
w359
I am also getting:
MainWindow.h|13|error: invalid use of member `MainWindow::m_hInstance’ in static member function
MainWindow.cpp|48|error: from this location
when adding the AboutDialog. What’s wrong???
bascarane
I also get the same error. Seems that the member variables cannot be used in static function. Is there another way to acheive this? may be create another function and call it!
bascarane
I found a workaround for the error, “MainWindow.h|13|error: invalid use of member `MainWindow::m_hInstance’”.
try to add a global variable in mainWindow.hpp as follows:
static HINSTANCE g_instance;
then in mainWindow.cpp, initialise the global variable with the instance value as follows:
MainWindow::MainWindow(HINSTANCE hInstance)
{
g_instance = hInstance;
m_hInstance = hInstance; // Save Instance handle
m_wndClass.cbSize = sizeof(WNDCLASSEX); // Must always be sizeof(WNDCLASSEX)
…
and then finally, use this value instead of m_hInstance as follows:
case WM_LBUTTONDOWN:
AboutDialog* dlg = new AboutDialog();
dlg->Run(m_hInstance, hwnd);
delete dlg; dlg = NULL;
break;
this should solve the problem!
Pravin Paratey
Updated the code. You’ll have to change
HINSTANCE m_hInstance;
to
static HINSTANCE m_hInstance;
in MainWindow.h



bungy_serbia
invalid use of member `MainWindow::m_hInstance’ in static member function